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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderSource
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderSource.h |
| Include | #include "ShaderSource.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderSource.cpp |
FShaderSource & operator=
(
FStringType && InSrc
)
Remarks
Move assignment operator accepting a string object. This will append padding bytes to the existing string, as such it's best if there's sufficient extra capacity in the string storage to avoid incurring a realloc-and-copy here.
Parameters
| Name | Description |
|---|---|
| InSrc | The source string whose data this object will take ownership of. |