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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderSource
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderSource.h |
| Include | #include "ShaderSource.h" |
static bool IsWide()
Remarks
Constexpr predicate indicating whether wide or ansi chars are used