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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderSource
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderSource.h |
| Include | #include "ShaderSource.h" |
bool IsEmpty() const
Remarks
IsEmpty predicate true if this source object is empty excluding the SIMD padding, false otherwise.