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API > API/Runtime > API/Runtime/RenderCore
| Name | FShaderResourceTableMap |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
Syntax
struct FShaderResourceTableMap
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Resources | TArray< FUniformResourceEntry > | ShaderCore.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Append
(
const FShaderResourceTableMap& Other |
ShaderCore.h | ||
void FixupOnLoad
(
const TMap< FString, FUniformBufferEntry >& UniformBufferMap |
ShaderCore.h |