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uint32 |
ResourceTableBits |
Bits indicating which resource tables contain resources bound to this shader. |
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TArray< uint32 > |
ResourceTableLayoutHashes |
Hash of the layouts of resource tables at compile time, used for runtime validation. |
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TArray< uint32 > |
SamplerMap |
Mapping of bound sampler states to their location in resource tables. |
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TArray< uint32 > |
ShaderResourceViewMap |
Mapping of bound SRVs to their location in resource tables. |
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TArray< uint32 > |
TextureMap |
Mapping of bound Textures to their location in resource tables. |
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TArray< uint32 > |
UnorderedAccessViewMap |
Mapping of bound UAVs to their location in resource tables. |