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Unreal Engine C++ API Reference > Runtime > RenderCore
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/ShaderPreprocessTypes.h |
Include | #include "ShaderPreprocessTypes.h" |
Syntax
class FShaderPreprocessOutput
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AddDirective
(
FString&& Directive |
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TArray< FShaderCompilerError > & | EditErrors () |
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FString & | EditSource () |
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double | ||
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const FShaderParameterParser & | ||
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const FString & | GetSource () |
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const FString & | ||
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bool | HasDirective
(
const FString& Directive |
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bool | IsSecondary () |
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void | ||
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void | ||
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void | ||
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void | MoveDirectives
(
TArray< FString >& OutDirectives |
Temporary helper for preprocessor wrapper function. |
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bool | ParseAndModify
(
const FShaderCompilerInput& Input, |