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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPreprocessOutput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LogError
(
FString&& Message |
ShaderPreprocessTypes.h | ||
void LogError
(
FString&& FilePath, |
ShaderPreprocessTypes.h | ||
void LogError
(
FString&& FilePath, |
ShaderPreprocessTypes.h |
LogError(FString &&)
| Name | LogError |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPreprocessTypes.h |
| Include Path | #include "ShaderPreprocessTypes.h" |
void LogError
(
FString && Message
)
LogError(FString &&, FString &&, FString &&)
| Name | LogError |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPreprocessTypes.h |
| Include Path | #include "ShaderPreprocessTypes.h" |
void LogError
(
FString && FilePath,
FString && Message,
FString && LineNumberStr
)
LogError(FString &&, FString &&, int32)
| Name | LogError |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPreprocessTypes.h |
| Include Path | #include "ShaderPreprocessTypes.h" |
void LogError
(
FString && FilePath,
FString && Message,
int32 LineNumber
)