Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPipelineCache
Description
Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject)
Virtual Inheritance
- FTickableObjectRenderThread::Tick → FShaderPipelineCache::Tick
| Name | Tick |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h |
| Include Path | #include "ShaderPipelineCache.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp |
virtual void Tick
(
float DeltaTime
)
Parameters
| Name | Remarks |
|---|---|
| DeltaTime | Game time passed since the last call. |