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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPipelineCache
Description
Set the current PSO Game Usage Mask and comparsion function . Returns true if this mask is different from the old mask or false if not or the cache system is disabled or if the mask feature is disabled Any new PSO's found will be logged with this value or existing PSO should have their masks updated. See FPipelineFileCacheManager for more details.
| Name | SetGameUsageMaskWithComparison |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h |
| Include Path | #include "ShaderPipelineCache.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp |
static bool SetGameUsageMaskWithComparison
(
uint64 Mask,
FPSOMaskComparisonFn InComparisonFnPtr
)