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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPipelineCache
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h |
| Include | #include "ShaderPipelineCache.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp |
static bool SavePipelineFileCache
(
FPipelineFileCacheManager::SaveMode Mode
)
Remarks
Saves the current shader pipeline cache to disk using one of the defined save modes, Fast uses an incremental approach whereas Slow will consolidate all data into the file.