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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPipelineCache
Description
Pure virtual that must be overloaded by the inheriting class. It is used to determine whether an object is ready to be ticked. This is required for example for all UObject derived classes as they might be loaded async and therefore won't be ready immediately.
Virtual Inheritance
- FTickableObjectRenderThread::IsTickable → FShaderPipelineCache::IsTickable
| Name | IsTickable |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h |
| Include Path | #include "ShaderPipelineCache.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp |
virtual bool IsTickable() const
true if class is ready to be ticked, false otherwise.