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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPipelineCache
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h |
| Include | #include "ShaderPipelineCache.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp |
static void Initialize
(
EShaderPlatform Platform
)
Remarks
Initializes the shader pipeline cache for the desired platform, called by the engine. The shader platform is used only to load the initial pipeline cache and can be changed by closing & reopening the cache if necessary.