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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include | #include "Shader.h" |
Syntax
class FShaderPipeline
Remarks
A Shader Pipeline instance with compiled stages.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FShaderPipeline
(
const FShaderPipelineType* InType |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | Finalize
(
const FShaderMapResourceCode* Code |
||
| FShader * | FindOrAddShader
(
FShader* Shader, |
||
| uint32 | |||
| ShaderType * | GetShader
(
const FShaderMapPointerTable& InPtrTable |
Find a shader inside the pipeline. | |
| FShader * | GetShader
(
EShaderFrequency Frequency |
||
| const FShader * | GetShader
(
EShaderFrequency Frequency |
||
| TArray< TShaderRef< FShader > > | GetShaders
(
const FShaderMapBase& InShaderMap |
||
LAYOUT_ARRAY
(
TMemoryImagePtr< FShader >, |
|||
LAYOUT_ARRAY
(
int32, |
|||
LAYOUT_FIELD
(
FHashedName, |
|||
| void | SaveShaderStableKeys
(
const FShaderMapPointerTable& InPtrTable, |
Saves stable keys for the shaders in the pipeline | |
| void | Validate
(
const FShaderPipelineType* InPipelineType |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EFilter |