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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderParametersMetadataRegistr-
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include | #include "ShaderParameterMacros.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameterMetadata.cpp |
static void CommitAll&40;&41;
Remarks
Actually register all the instances and clear the array.