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API > API/Runtime > API/Runtime/RenderCore
| Name | FShaderParametersMetadataRegistration |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
Syntax
class FShaderParametersMetadataRegistration
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderParametersMetadataRegistration
(
TFunctionRef< const FShaderParametersMetadata*()> LazyShaderParametersMetadataAccessor |
ShaderParameterMacros.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LazyShaderParametersMetadataAccessor | TFunctionRef< const FShaderParametersMetadata *()> | ShaderParameterMacros.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CommitAll() |
Actually register all the instances and clear the array. | ShaderParameterMacros.h | |
static TArray< const FShaderParametersMetadataRegistration * > & GetInstances() |
ShaderParameterMacros.h | ||
static bool IsReadyForRegistration() |
ShaderParameterMacros.h |