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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderParametersMetadataBuilder > API/Runtime/RenderCore/FShaderParametersMetadataBuilder/Build
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadataBuilder.h |
| Include | #include "ShaderParameterMetadataBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameterMetadataBuilder.cpp |
FShaderParametersMetadata &42; Build
&40;
FShaderParametersMetadata::EUseCase InUseCase,
EUniformBufferBindingFlags InBindingFlags,
const TCHAR &42; InLayoutName,
const TCHAR &42; InStructTypeName,
const TCHAR &42; InShaderVariableName,
const TCHAR &42; InStaticSlotName,
const ANSICHAR &42; InFileName,
const int32 InFileLine,
bool bForceCompleteInitialization,
FRHIUniformBufferLayoutInitializer &42; OutLayoutInitializer,
uint32 InUsageFlags
&41;