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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderParametersMetadataBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderParametersMetadata * Build
(
FShaderParametersMetadata::EUseCase UseCase, |
ShaderParameterMetadataBuilder.h | ||
FShaderParametersMetadata * Build
(
FShaderParametersMetadata::EUseCase InUseCase, |
ShaderParameterMetadataBuilder.h |
Build(FShaderParametersMetadata::EUseCase, const TCHAR *)
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadataBuilder.h |
| Include Path | #include "ShaderParameterMetadataBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameterMetadataBuilder.cpp |
FShaderParametersMetadata * Build
(
FShaderParametersMetadata::EUseCase UseCase,
const TCHAR * ShaderParameterName
)
Build(FShaderParametersMetadata::EUseCase, EUniformBufferBindingFlags, const TCHAR , const TCHAR , const TCHAR , const TCHAR , const ANSICHAR , const int32, bool, FRHIUniformBufferLayoutInitializer , FShaderParametersMetadata::EUsageFlags)
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadataBuilder.h |
| Include Path | #include "ShaderParameterMetadataBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameterMetadataBuilder.cpp |
FShaderParametersMetadata * Build
(
FShaderParametersMetadata::EUseCase InUseCase,
EUniformBufferBindingFlags InBindingFlags,
const TCHAR * InLayoutName,
const TCHAR * InStructTypeName,
const TCHAR * InShaderVariableName,
const TCHAR * InStaticSlotName,
const ANSICHAR * InFileName,
const int32 InFileLine,
bool bForceCompleteInitialization,
FRHIUniformBufferLayoutInitializer * OutLayoutInitializer,
FShaderParametersMetadata::EUsageFlags InUsageFlags
)