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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderParametersMetadataBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 AddNestedStruct
(
const TCHAR* Name, |
ShaderParameterMetadataBuilder.h | ||
uint32 AddNestedStruct
(
const TCHAR* Name, |
ShaderParameterMetadataBuilder.h |
AddNestedStruct(const TCHAR *, EShaderPrecisionModifier::Type)
| Name | AddNestedStruct |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadataBuilder.h |
| Include Path | #include "ShaderParameterMetadataBuilder.h" |
template<typename T>
uint32 AddNestedStruct
(
const TCHAR * Name,
EShaderPrecisionModifier::Type Precision
)
AddNestedStruct(const TCHAR , const FShaderParametersMetadata , EShaderPrecisionModifier::Type)
| Name | AddNestedStruct |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadataBuilder.h |
| Include Path | #include "ShaderParameterMetadataBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameterMetadataBuilder.cpp |
uint32 AddNestedStruct
(
const TCHAR * Name,
const FShaderParametersMetadata * StructMetadata,
EShaderPrecisionModifier::Type Precision
)