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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderParametersMetadata > API/Runtime/RenderCore/FShaderParametersMetadata/FMember
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateShaderParameterType
(
FString& Result, |
ShaderParameterMetadata.h | ||
void GenerateShaderParameterType
(
FString& Result, |
ShaderParameterMetadata.h | ||
static void GenerateShaderParameterType
(
FString& Result, |
ShaderParameterMetadata.h |
GenerateShaderParameterType(FString &, bool)
| Name | GenerateShaderParameterType |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h |
| Include Path | #include "ShaderParameterMetadata.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameterMetadata.cpp |
void GenerateShaderParameterType
(
FString & Result,
bool bSupportsPrecisionModifier
) const
GenerateShaderParameterType(FString &, EShaderPlatform)
| Name | GenerateShaderParameterType |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h |
| Include Path | #include "ShaderParameterMetadata.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameterMetadata.cpp |
void GenerateShaderParameterType
(
FString & Result,
EShaderPlatform ShaderPlatform
) const
GenerateShaderParameterType(FString &, bool, EUniformBufferBaseType, EShaderPrecisionModifier::Type, uint32, uint32)
| Name | GenerateShaderParameterType |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h |
| Include Path | #include "ShaderParameterMetadata.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameterMetadata.cpp |
static void GenerateShaderParameterType
(
FString & Result,
bool bSupportsPrecisionModifier,
EUniformBufferBaseType BaseType,
EShaderPrecisionModifier::Type PrecisionModifier,
uint32 NumRows,
uint32 NumColumns
)