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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderParametersMetadata
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h |
| Include | #include "ShaderParameterMetadata.h" |
Syntax
enum EUseCase
&123;
ShaderParameterStruct,
UniformBuffer,
DataDrivenUniformBuffer,
&125;
Values
| Name | Description |
|---|---|
| ShaderParameterStruct | Stand alone shader parameter struct used for render passes and shader parameters. |
| UniformBuffer | Uniform buffer definition authored at compile-time. |
| DataDrivenUniformBuffer | Uniform buffer generated from assets, such as material parameter collection or Niagara. |
Remarks
The use case of the uniform buffer structures.