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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderParametersMetadata
Additional flags that can be used to determine usage
| Name | EUsageFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h |
| Include Path | #include "ShaderParameterMetadata.h" |
Syntax
enum EUsageFlags
{
None = 0,
NoEmulatedUniformBuffer = 1 << 0,
UniformView = 1 << 1,
NeedsReflectedMembers = 1 << 2,
ManuallyBoundByPass = 1 << 3,
}
Values
| Name | Remarks |
|---|---|
| None | |
| NoEmulatedUniformBuffer | On platforms that support emulated uniform buffers, disable them for this uniform buffer |
| UniformView | This struct is a view into uniform buffer object, on platforms that support UBO |
| NeedsReflectedMembers | This struct needs its members reflected for binding information. |
| ManuallyBoundByPass | Signals that the uniform buffer is manually bound by the pass and should be ignored by the mesh pass processor. |