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TEnumAsByte< EUniformBufferBaseType > |
BaseType |
Original information about the member. |
 |
bool |
bGloballyCoherent |
|
 |
EBindlessConversionType |
BindlessConversionType |
|
 |
bool |
bIsBindable |
|
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int32 |
ConstantBufferOffset |
View into FShaderParameterParser::OriginalParsedShader Offset the member should be in the constant buffer. |
 |
EShaderParameterType |
ConstantBufferParameterType |
|
 |
uint32 |
MemberSize |
|
 |
uint32 |
NumColumns |
|
 |
uint32 |
NumRows |
|
 |
FStringView |
ParsedArraySize |
View into FShaderParameterParser::OriginalParsedShader |
 |
int32 |
ParsedCharOffsetEnd |
|
 |
int32 |
ParsedCharOffsetStart |
Character position of the start and end of the parameter decelaration in FParsedShaderParameter::OriginalParsedShader |
 |
int32 |
ParsedLineOffset |
|
 |
FStringView |
ParsedName |
Information found about the member when parsing the preprocessed code. |
 |
int32 |
ParsedPragmaLineOffset |
|
 |
FStringView |
ParsedType |
View into FShaderParameterParser::OriginalParsedShader |
 |
TEnumAsByte< EShaderPrecisionModifier::Type > |
PrecisionModifier |
|