| BaseType |
TEnumAsByte< EUniformBufferBaseType > |
Original information about the member. |
ShaderParameterParser.h |
|
| bGloballyCoherent |
bool |
|
ShaderParameterParser.h |
|
| BindlessConversionType |
EBindlessConversionType |
|
ShaderParameterParser.h |
|
| bIsBindable |
bool |
|
ShaderParameterParser.h |
|
| ConstantBufferOffset |
int32 |
View into FShaderParameterParser::OriginalParsedShader Offset the member should be in the constant buffer. |
ShaderParameterParser.h |
|
| ConstantBufferParameterType |
EShaderParameterType |
|
ShaderParameterParser.h |
|
| MemberSize |
uint32 |
|
ShaderParameterParser.h |
|
| NumColumns |
uint32 |
|
ShaderParameterParser.h |
|
| NumRows |
uint32 |
|
ShaderParameterParser.h |
|
| ParsedArraySize |
FStringView |
View into FShaderParameterParser::OriginalParsedShader |
ShaderParameterParser.h |
|
| ParsedCharOffsetEnd |
int32 |
|
ShaderParameterParser.h |
|
| ParsedCharOffsetStart |
int32 |
Character position of the start and end of the parameter declaration in FParsedShaderParameter::OriginalParsedShader |
ShaderParameterParser.h |
|
| ParsedLineOffset |
int32 |
|
ShaderParameterParser.h |
|
| ParsedName |
FStringView |
Information found about the member when parsing the preprocessed code. |
ShaderParameterParser.h |
|
| ParsedPragmaLineOffset |
int32 |
|
ShaderParameterParser.h |
|
| ParsedType |
FStringView |
View into FShaderParameterParser::OriginalParsedShader |
ShaderParameterParser.h |
|
| ParsedTypeDecl |
EShaderCodeResourceBindingType |
|
ShaderParameterParser.h |
|
| PrecisionModifier |
TEnumAsByte< EShaderPrecisionModifier::Type > |
|
ShaderParameterParser.h |
|