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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderParameterMap
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptional< FParameterAllocation > FindParameterAllocation
(
FStringView ParameterName |
ShaderCore.h | ||
bool FindParameterAllocation
(
FStringView ParameterName, |
ShaderCore.h |
FindParameterAllocation(FStringView)
| Name | FindParameterAllocation |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
TOptional < FParameterAllocation > FindParameterAllocation
(
FStringView ParameterName
) const
FindParameterAllocation(FStringView, uint16 &, uint16 &, uint16 &)
| Name | FindParameterAllocation |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
bool FindParameterAllocation
(
FStringView ParameterName,
uint16 & OutBufferIndex,
uint16 & OutBaseIndex,
uint16 & OutSize
) const