Navigation
API > API/Runtime > API/Runtime/RenderCore
Stores all shader parameter bindings and their corresponding offset and size in the shader's parameters struct.
| Name | FShaderParameterBindings |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
Syntax
class FShaderParameterBindings
Structs
| Name | Remarks |
|---|---|
| FBindlessResourceParameter | |
| FParameter | |
| FParameterStructReference | |
| FResourceParameter | |
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FShaderParameterBindings | Shader.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FShaderParameterBindings >::Type | Shader.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | Shader.h | |
| InterfaceType | ETypeLayoutInterface::Type | Shader.h | |
| kInvalidBufferIndex | uint16 | Shader.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindlessResourceParameters | TMemoryImageArray< FBindlessResourceParameter > | Shader.h | ||
| GraphUniformBuffers | TMemoryImageArray< FParameterStructReference > | Shader.h | ||
| ParameterReferences | TMemoryImageArray< FParameterStructReference > | Shader.h | ||
| Parameters | TMemoryImageArray< FParameter > | Shader.h | ||
| ResourceParameters | TMemoryImageArray< FResourceParameter > | Shader.h | ||
| uint16RootParameterBufferIndex | Buffer index of FShaderParametersMetadata::kRootUniformBufferBindingName. | Shader.h | ||
| uint32StructureLayoutHash | Hash of the shader parameter structure when doing the binding. | Shader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindForLegacyShaderParameters
(
const FShader* Shader, |
Shader.h | ||
void BindForRootShaderParameters
(
const FShader* Shader, |
Shader.h | ||
const FTypeLayoutDesc & GetTypeLayout() |
Shader.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
Shader.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
Shader.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
Shader.h |