Navigation
API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderParameters.h |
| Include | #include "ShaderParameters.h" |
Syntax
class FShaderParameter
Remarks
A shader parameter's register binding. e.g. float1/2/3/4, can be an array, UAV
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Bind
(
const FShaderParameterMap& ParameterMap, |
||
| uint32 | GetBaseIndex () |
||
| uint32 | |||
| uint32 | GetNumBytes () |
||
| RENDERCORE_API const FTypeLayoutDesc & | |||
| bool | IsBound () |
||
| bool | |||
| RENDERCORE_API FTypeLayoutDesc & |
Classes
| Type | Name | Description | |
|---|---|---|---|
| InternalLinkType |
Typedefs
| Name | Description |
|---|---|
| DerivedType | |
| InternalBaseType |
Constants
| Name | Description |
|---|---|
| CounterBase | |
| InterfaceType |