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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapResource_InlineCode
- FRenderResource::GetFriendlyName()
- FShaderMapResource_InlineCode::GetFriendlyName()
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include | #include "Shader.h" |
virtual FString GetFriendlyName() const
The resource's friendly name. Typically a UObject name.