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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapResourceCode
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include | #include "Shader.h" |
Syntax
struct FShaderEditorOnlyDataEntry
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FString > | CompilerWarnings | A (deduplicated/sorted) array of all the compiler warnings that were emitted when all shaders resulting in the associated bytecode were compiled (i.e. if multiple shader sources have warnings but compile to the same code, all warnings for each unique source will be reported). | |
| FString | DebugInfo | This field contains a debug string stored in a ShaderSymbols.info file when using r.Shaders.SymbolInfo=1 Used to facilitate reverse lookup of a shader from a platform shader hash when no full shader symbol information is available | |
| TArray< uint8 > | PlatformDebugData | ||
| TArray< FGenericShaderStat > | ShaderStatistics | Generic, data-driven key/value pairs of statistics. |