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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapResourceCode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddShaderCompilerOutput
(
const FShaderCompilerOutput& Output, |
Shader.h | ||
void AddShaderCompilerOutput
(
const FShaderCompilerOutput& Output, |
Shader.h |
AddShaderCompilerOutput(const FShaderCompilerOutput &, const FString &, FString)
| Name | AddShaderCompilerOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
void AddShaderCompilerOutput
(
const FShaderCompilerOutput & Output,
const FString & DebugName,
FString DebugInfo
)
AddShaderCompilerOutput(const FShaderCompilerOutput &, const FShaderCompileJobKey &, FString)
| Name | AddShaderCompilerOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderResource.cpp |
void AddShaderCompilerOutput
(
const FShaderCompilerOutput & Output,
const FShaderCompileJobKey & Key,
FString DebugInfo
)