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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapResource
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include | #include "Shader.h" |
virtual void ReleasePreloadedShaderCode
&40;
int32 ShaderIndex
&41;
Remarks
Signal the shader library that it can release compressed shader code for a shader that it keeps preloaded in memory.