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API > API/Runtime > API/Runtime/RenderCore
| Name | FShaderMapPointerTable |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
Syntax
class FShaderMapPointerTable : public FPointerTableBase
Inheritance Hierarchy
- FPointerTableBase → FShaderMapPointerTable
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShaderTypes | TPtrTable< FShaderType > | Shader.h | ||
| VFTypes | TPtrTable< FVertexFactoryType > | Shader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FShaderMapPointerTable * Clone() |
Shader.h |
Overridden from FPointerTableBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 AddIndexedPointer
(
const FTypeLayoutDesc& TypeDesc, |
Shader.h | ||
virtual void * GetIndexedPointer
(
const FTypeLayoutDesc& TypeDesc, |
Shader.h | ||
virtual bool LoadFromArchive
(
FArchive& Ar, |
Shader.h | ||
virtual void SaveToArchive
(
FArchive& Ar, |
Shader.h |