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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapPointerTable
- FPointerTableBase::LoadFromArchive()
- FShaderMapPointerTable::LoadFromArchive()
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include | #include "Shader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/Shader.cpp |
virtual bool LoadFromArchive
(
FArchive & Ar,
const FPlatformTypeLayoutParameters & LayoutParams,
void * FrozenObject
)