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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapContent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasShaderPipeline
(
const FHashedName& PipelineTypeName |
Shader.h | ||
bool HasShaderPipeline
(
const FShaderPipelineType* PipelineType |
Shader.h |
HasShaderPipeline(const FHashedName &)
| Name | HasShaderPipeline |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
bool HasShaderPipeline
(
const FHashedName & PipelineTypeName
) const
HasShaderPipeline(const FShaderPipelineType *)
| Name | HasShaderPipeline |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
bool HasShaderPipeline
(
const FShaderPipelineType * PipelineType
) const