Navigation
API > API/Runtime > API/Runtime/RenderCore
Results for a single compiled shader map.
| Name | FShaderMapCompileResults |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerJobTypes.h |
| Include Path | #include "ShaderCompilerJobTypes.h" |
Syntax
struct FShaderMapCompileResults
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderMapCompileResults() |
ShaderCompilerJobTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllJobsSucceeded | bool | ShaderCompilerJobTypes.h | ||
| bIsHung | bool | ShaderCompilerJobTypes.h | ||
| bSkipResultProcessing | bool | ShaderCompilerJobTypes.h | ||
| FinishedJobs | TArray< TRefCountPtr< class FShaderCommonCompileJob > > | ShaderCompilerJobTypes.h | ||
| NumPendingJobs | FThreadSafeCounter | ShaderCompilerJobTypes.h | ||
| TimeStarted | double | ShaderCompilerJobTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CheckIfHung() |
ShaderCompilerJobTypes.h |