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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Serialize
(
FShaderSerializeContext& Ctx |
Shader.h | ||
| Shader.h |
Serialize(FShaderSerializeContext &)
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderMap.cpp |
bool Serialize
(
FShaderSerializeContext & Ctx
)
Serialize(FArchive &, bool, bool, bool, const FName &)
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderMap.cpp |
bool Serialize
(
FArchive & Ar,
bool bInlineShaderResources,
bool bLoadingCooked,
bool bInlineShaderCode,
const FName & SerializingAsset
)