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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapBase
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include | #include "Shader.h" |
void SaveShaderStableKeys
&40;
EShaderPlatform TargetShaderPlatform,
const struct FStableShaderKeyAndValue & SaveKeyVal
&41;