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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderLibraryCooker
Description
Close a named library. For cooking, after this point any AddShaderCode/AddShaderPipeline calls will be invalid until OpenLibrary is called again.
| Name | EndCookingLibrary |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
| Include Path | #include "ShaderCodeLibrary.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp |
static void EndCookingLibrary
(
FString const & Name
)