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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderLibraryCooker
Description
Opens a named library for cooking and sets it as the default.
This will place all added shaders & pipelines into the library file with this name.
| Name | BeginCookingLibrary |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
| Include Path | #include "ShaderCodeLibrary.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp |
static bool BeginCookingLibrary
(
FString const & Name
)
true if successful
Parameters
| Name | Remarks |
|---|---|
| Name | is a high level description of the library (usually a project name or "Global") |