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API > API/Runtime > API/Runtime/RenderCore
Encapsulates information about a shader's serialization behavior, used to detect when C++ serialization changes to auto-recompile.
| Name | FShaderKey |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
Syntax
class FShaderKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderKey
(
const FSHAHash& InMaterialShaderMapHash, |
Shader.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialShaderMapHash | FSHAHash | Shader.h | ||
| PermutationId | int32 | Shader.h | ||
| Platform | uint32 | Shader.h | ||
| ShaderPipeline | const FShaderPipelineType * | Shader.h | ||
| VertexFactoryType | FVertexFactoryType * | Shader.h |