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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderGlobalDefines
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FShaderGlobalDefines () |
Explicitly-defaulted ctors & assignment operators are needed temporarily due to deprecation of LegacyGBufferFormat/bNeedVelocityDepth fields. | ShaderMaterial.h | |
| ShaderMaterial.h | |||
FShaderGlobalDefines
(
const FShaderGlobalDefines& |
ShaderMaterial.h |
FShaderGlobalDefines()
Description
Explicitly-defaulted ctors & assignment operators are needed temporarily due to deprecation of LegacyGBufferFormat/bNeedVelocityDepth fields. These can be removed along with the fields in 5.9
| Name | FShaderGlobalDefines |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderMaterial.h |
| Include Path | #include "ShaderMaterial.h" |
PRAGMA_DISABLE_DEPRECATION_WARNINGS FShaderGlobalDefines()
FShaderGlobalDefines(FShaderGlobalDefines &&)
| Name | FShaderGlobalDefines |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderMaterial.h |
| Include Path | #include "ShaderMaterial.h" |
FShaderGlobalDefines
(
FShaderGlobalDefines &&
)
FShaderGlobalDefines(const FShaderGlobalDefines &)
| Name | FShaderGlobalDefines |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderMaterial.h |
| Include Path | #include "ShaderMaterial.h" |
FShaderGlobalDefines
(
const FShaderGlobalDefines &
)