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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderDiagnosticRemapper
| Name | FSourceBlock |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPreprocessTypes.h |
| Include Path | #include "ShaderPreprocessTypes.h" |
Syntax
struct FSourceBlock
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OriginalLineNum | int32 | Associated line number of where the first line of code in the block occurred in the unstripped source. | ShaderPreprocessTypes.h | |
| OriginalPath | FString | Full path associated with this block in the original unstripped source (as given by line directive) | ShaderPreprocessTypes.h | |
| StrippedLineNum | int32 | Line number of the first line of code in the stripped preprocessed source for this block. | ShaderPreprocessTypes.h |