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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCompilerOutput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ShaderCompilerCore.h | |||
PRAGMA_DISABLE_DEPRECATION_WARNINGS FShaderCompilerOutput
(
FShaderCompilerOutput&& |
Explicitly-defaulted copy/move ctors & assignment operators are needed temporarily due to deprecation of bSerializeModifiedSource field. | ShaderCompilerCore.h | |
FShaderCompilerOutput
(
const FShaderCompilerOutput& |
ShaderCompilerCore.h |
FShaderCompilerOutput()
| Name | FShaderCompilerOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
FShaderCompilerOutput()
FShaderCompilerOutput(FShaderCompilerOutput &&)
Description
Explicitly-defaulted copy/move ctors & assignment operators are needed temporarily due to deprecation of bSerializeModifiedSource field. These can be removed once the deprecation window for this field ends.
| Name | FShaderCompilerOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
PRAGMA_DISABLE_DEPRECATION_WARNINGS FShaderCompilerOutput
(
FShaderCompilerOutput &&
)
FShaderCompilerOutput(const FShaderCompilerOutput &)
| Name | FShaderCompilerOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
FShaderCompilerOutput
(
const FShaderCompilerOutput &
)