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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCompilerOutput
Syntax
FString OptionalFinalShaderSource
Remarks
This field should be set by backends which do not implement the independent preprocessing API to contain the "final" shader source as passed to the platform compiler. For backends that do implement this API this is superceded by ModifiedShaderSource (and will eventually be deprecated).