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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCompilerOutput
Syntax
FString ModifiedEntryPointName
Remarks
Use this field to store the entry point name if it's modified as part of the shader format's compilation process. This field is only currently required for shader formats which implement the independent preprocessing API And should only be set when compilation requires a different entry point than was set on the FShaderCompilerInput struct.