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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCompilerInput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GatherSharedInputs
(
TArray< TRefCountPtr< FSharedShaderCompilerEnvironment > >& SharedEnvironments, |
ShaderCompilerCore.h | ||
void GatherSharedInputs
(
TMap< FString, FString >& ExternalIncludes, |
ShaderCompilerCore.h |
GatherSharedInputs(TArray< TRefCountPtr< FSharedShaderCompilerEnvironment > > &, TArray< const FShaderParametersMetadata * > &)
| Name | GatherSharedInputs |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
void GatherSharedInputs
(
TArray < TRefCountPtr < FSharedShaderCompilerEnvironment > > & SharedEnvironments,
TArray < const FShaderParametersMetadata * > & ParametersStructures
)
GatherSharedInputs(TMap< FString, FString > &, TArray< TRefCountPtr< FSharedShaderCompilerEnvironment > > &, TArray< const FShaderParametersMetadata * > &)
| Name | GatherSharedInputs |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
void GatherSharedInputs
(
TMap < FString, FString > & ExternalIncludes,
TArray < TRefCountPtr < FSharedShaderCompilerEnvironment > > & SharedEnvironments,
TArray < const FShaderParametersMetadata * > & ParametersStructures
)