Navigation
Unreal Engine C++ API Reference > Runtime > RenderCore
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
Include | #include "ShaderCore.h" |
Syntax
class FShaderCompilerFlags
Remarks
Simple wrapper for a uint64 bitfield; doesn't use TBitArray as it is fixed size and doesn't need dynamic memory allocations.
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FShaderCompilerFlags
(
uint64 InData |