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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCompilerError
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderCompilerError
(
const TCHAR* InStrippedErrorMessage |
ShaderCompilerCore.h | ||
FShaderCompilerError
(
FString&& InStrippedErrorMessage |
ShaderCompilerCore.h | ||
FShaderCompilerError
(
const TCHAR* InVirtualFilePath, |
ShaderCompilerCore.h | ||
FShaderCompilerError
(
FString&& InStrippedErrorMessage, |
ShaderCompilerCore.h |
FShaderCompilerError(const TCHAR *)
| Name | FShaderCompilerError |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
FShaderCompilerError
(
const TCHAR * InStrippedErrorMessage
)
FShaderCompilerError(FString &&)
| Name | FShaderCompilerError |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
FShaderCompilerError
(
FString && InStrippedErrorMessage
)
FShaderCompilerError(const TCHAR , const TCHAR , const TCHAR *)
| Name | FShaderCompilerError |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
FShaderCompilerError
(
const TCHAR * InVirtualFilePath,
const TCHAR * InLineString,
const TCHAR * InStrippedErrorMessage
)
FShaderCompilerError(FString &&, FString &&, FString &&)
| Name | FShaderCompilerError |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
FShaderCompilerError
(
FString && InStrippedErrorMessage,
FString && InHighlightedLine,
FString && InHighlightedLineMarker
)