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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCompilerEnvironment
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include | #include "ShaderCore.h" |
template<typename ValueType>
void SetCompileArgument
&40;
const TCHAR &42; Name,
ValueType Value
&41;
Remarks
Sets a generic parameter which can be read in the various shader format backends to modify compilation behaviour. Intended to replace any usage of definitions after shader preprocessing.