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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCompilerEnvironment
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include | #include "ShaderCore.h" |
void SerializeEverythingButFiles
&40;
FArchive & Ar
&41;
Remarks
This "core" serialization is also used for the hashing the compiler job (where files are handled differently). Should stay in sync with the ShaderCompileWorker.