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API > API/Runtime > API/Runtime/RenderCore
| Name | FShaderCompilerDefineNameCache |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
Syntax
class FShaderCompilerDefineNameCache
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderCompilerDefineNameCache
(
const TCHAR* InName |
ShaderCore.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MapIndex | int32 | ShaderCore.h | ||
| Name | FName | ShaderCore.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToString() |
ShaderCore.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator FName() |
ShaderCore.h |